How playing Call of Cthulhu ruined gaming for me and why I
love it.
Like most folks, Dungeons and Dragons was the first
roleplaying game I played. It was full of wonder and adventure and even though
it was just my friend Ben and I it was amazing and enchanting beyond anything I
had experienced. Pretty soon I was
hooked, and was making up my own monsters even though I didn’t grasp all the
rules because it was exciting and could literally be anything!
Then my parents banned me from playing after they heard some
bad press about Dungeons and Dragons. My
dad warned me about how guys in the Air Force would play the game all day long
while on lock down during an alert. I
know this was an attempt to warn me away from something, but it had the
opposite effect of just confirming that this game was THAT good. But despite all that, I was a generally
obedient kid, and so I told my friend I wasn’t allowed to play anymore and
roleplaying died out for about a year.
Then I got introduced to the Star Wars Roleplaying game by West End, and
I was hooked anew. But this was good
jedi and spaceships and not evil wizards and rogues so my parents were fine
with it. That was my go to game for years.
Eventually D&D worked its way back in, and I encountered many other
games, like Vampire: the masquerade and Shadowrun.
But then one day a friend
invited me over to play Call of Cthulhu.
I was pretty excited to try this game out since about a year
before I’d picked up my first Lovecraft short stories and quickly fell in love
with the world that was created. We
investigated a haunted house, lost some sanity with the dead rising around us
and the great thing that was being summoned in the basement and in the end
closed the gate and lived to tell the tale another day, primarily due to some
lucky rolls involving Latin.
This caught my attention in a way that hadn’t been since my
first dungeon crawl many years before.
These monsters weren’t a collection of stats to be beaten. In fact at best we could stop them, but never
really defeat them. Orcs and Goblins and
even dragons had just become stat blocks and often were just battles of
attrition, you couldn’t do that with a thing that couldn’t die.
The next time I ran a Star Wars game it was with a new group
(several from the Call of Cthulhu game) so I used an adventure I had run before
and the group of rebels trying to defeat the mechanizations of the evil
Empire. I found though that when they
encountered the giant sewer rats I wanted to take the game down a darker
path. I actually had to stop the game
for a moment and poll the players –high adventure heroics, or dark and
gritty. They chose the high heroics and
so I played out the adventure as I had before and everyone had a good time, but
I really wanted it to be something else.
Since then I’ve found that most of the games that attract me
have that dark overtone. Be it Warhammer
Fantasy Role-play or Lamentations of the Flame Princess there is an attraction
I have found to these heavy metal inspired games. If I wasn’t paying one of those games, I was
generally finding ways to shift the tone of some other game or system so it was
more grim and dark and perilous.
I think the reason why is the monsters. As a young role-player every monster
encounter was something new and exciting. As both a player and a character I
never knew how things were going to react.
As time went on many of the foes became cookie cutter and even though
there was threat presented to the character, it was just a matter of scale. Every monster was SUPPOSED to be defeated, so
I came to expect to always meet opponents of an appropriate difficulty.
Call of Cthulhu changed all that. Now the answer isn’t that I always have to
have a grim-dark setting. But rather to
present new and different threats to players.
Things that make them scratch their heads and wonder. There is probably even room for re-tredding
old monsters and just presenting them in different ways. It has given me a push where in any genre or
setting, I want to present new and interesting things to the players to push
not the bounds of their characters abilities, but to elicit the best of the
creativity and ingenuity of the players.
Awesome start, Tim! I learned a few new things about you, that explain a lot about my gaming experiences with you.
ReplyDeleteHopefully they have at least been good experiences :)
Delete